![]() The Blue First Aid Kit is created by placing the normal kit into SCP-914 on the "1:1" setting. This cannot heal you when you use SCP-1162 without any items in your inventory.It should be noted that the small first aid kit is more effective against wounds and heals faster, but has a lower chance to stop bleeding. The Small First Aid Kit is created by placing the normal kit into SCP-914 on the "Fine" setting. This means it can actually be worse to use for example, the player could have 0.3 damage and the first aid kit will bring that to 0.5. The normal first aid kit cannot heal past 0.5 damage, and will heal regardless of how much health you have. Harp's office, and the Maintenance Tunnels. They can be found from SCP-914's chamber, Dr. ![]() Even with a first aid kit, the player will more than likely not survive several gunshots. Depending on how severe the injury is, it can either stop blood loss entirely or slow it down. Since it takes a few moments until the player finishes patching themselves, it is not recommended to use it while being shot or near a hostile SCP. Upon using it in the inventory, the player will crouch and start patching themselves up. These goggles do not require any batteries and are effectively the same as normal night vision googles.įirst Aid Kits are used to alleviate or stop bleeding and recover health from gunshots and various other wounds. The standard Night Vision Goggles can also be refined on "Fine" through SCP-914 to create a red version of the goggles. The blue version still requires batteries. ![]() Note that this also counts as blinking, and has to be managed as a second blink meter. When the timer runs out, the goggles will "update" and you see the current positions again. When equipped, the top of the screen reads, REFRESHING DATA IN(seconds). They tell you how far away you are from them in meters. These goggles help you avoid Euclid and Keter SCPs and humans (dead or alive). This creates a blue-view version of them with special abilities - although its inventory name doesn't change, the icon does. The standard Night Vision Goggles can be refined on "Very Fine" through SCP-914. These googles allow to see certain invisible threats and navigate in the darkness. Night Vision Goggles Main article: Night Vision Goggles The chances supposedly increase with the more achievements the player has. Keycards consist of Levels 1, 2, 3, 4, 5, and Omni.ĭifferent level keycards can be unlocked by either finding them in separate rooms or putting them through SCP-914 on Fine or Very Fine, however, the chances of getting a keycard past level 3 in SCP-914 are very low. Keycards are needed for all SCP containment chamber doors, some offices, and several other areas. This variant of the gas mask grants the player immunity to SCP-012's effects If the gas mask is combined with an ingot of SCP-148 and put through SCP-914 on "Fine" or "Very Fine", it will produce the Heavy Gas Mask. As of the latest update, the gas mask does not negate the effect of SCP-714, and the player will still be unable to run with both worn. Its stamina regenerating effects will stack with the mysterious hazmat suit. The inventory name and icon will not change, though. This feature can be counteracted by other stamina reducing objects or SCPs. Refining the Gas Mask on "Fine" or "Very Fine" throughout SCP-914 yields a version of the Gas Mask which slows down stamina usage greatly, granting an almost indefinite sprint to the player. The gas will normally cause the player to die after 1-2 minutes. The Gas Mask is used to negate the effect of the gas used in the locker rooms or the gas catwalks.
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